I was always fascinated by procedural generation, so here I have tried to make a basic implementation of "Wave Function Collapse" technique, in order to make  a random map from a predefined tile-set.

Thanks to Cainos for the tile-set.

Made on GODOT.

StatusPrototype
CategoryOther
PlatformsHTML5, Windows
AuthorSketh14
Made withGodot
TagsPrototype, wfc

Download

Download
WFC_Test_28_01_25.zip 24 MB

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